


The wall texture behind the Wisp Prison depicts a door it's possible that the player would have run through the door to access the part that was split. This makes it the only split that can't be seen via normal means.

Additionally, although the Acts were split, the geometry for what would have remained of the levels (excluding objects and enemies) is still loaded in and can be accessed through glitches or hacking. Starlight Carnival and Terminal Velocity did not see any Acts split, though the former's Act 2 became Act 5 and the latter's files indicate that an Act 3 was cut. Asteroid Coaster Act 1 was split into Acts 1 and 2, while Act 2 became Act 6.Aquarium Park Act 1 was split into Acts 1 and 4, while Act 2 became Act 6.Planet Wisp Act 1 was split into Acts 1 and 4, while Act 2 became Act 6.Sweet Mountain Act 1 was split into Acts 1 and 2.Tropical Resort Act 1 was split into Acts 1 and 2, while Act 2 became Act 3.In most cases, the two main Acts were split into separate Acts. The other Acts would have been optional side-missions, which explains why they all reuse level geometry from other levels. The previous file reveals that Sonic Colors was originally going to follow the same level structure as previous Sonic games like Sonic the Hedgehog CD, Sonic Advance 2, and Sonic Unleashed: two main Acts followed by a boss. This reveals that many of Game Land's acts are based on levels from Sonic 1, 2, Unleashed and the main game.

Wisp Level Act 2 First Half: Arrangement 2 This file contains developer notes to identify each level layout.
